Closing Fantasy 16 preview: A brand new starting

Whereas you’ll have learn a good bit concerning the return of a certain Japanese fantasy action-adventure game lately, one other genre-defining, equally long-running Japanese RPG (JRPG) franchise can be poised to make a long-awaited comeback.


On June 22, Sq. Enix’s Final Fantasy 16 (or Closing Fantasy XVI for those who’re feeling correct) will arrive, seven years after Closing Fantasy 15. And within the context of the general Closing Fantasy collection, it is a massively essential sport.

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That is partly as a result of it is a collection which, lately, has been at risk of upstaging itself. Closing Fantasy 15, whereas completely serviceable, was under no circumstances acclaimed as a basic instalment, in contrast to the remake of Closing Fantasy 7 (the second episode of which is due in summer season 2024).

So Closing Fantasy 16 comes with a sure sense of accountability – not least a mission to set the venerable franchise up for a gilded future within the trendy gaming age, to match its revered previous. So as to assess whether or not it may do this, we spent over 4 hours taking part in it (on the PlayStation 5) – and the ensuing early indications are very promising certainly.

Final Fantasy 16 square

Closing Fantasy 16

First impressions

Closing Fantasy 16 marks one thing of a departure from the franchise’s earlier instalments, with a extra critical vibe and a markedly darker undertone. It nonetheless manages to really feel authentically Closing Fantasy although, and is clearly designed to set the franchise up for the longer term – we sit up for taking part in extra of it quickly.

Grittier and extra medieval

One side of Closing Fantasy 16 instantly stands out: it has prevented an apparent entice afflicting such long-running franchises, by refusing to pander to previous instalments. It is nonetheless recognisably a Closing Fantasy sport – the hair-modelling, for instance, is usually outrageous, magical crystals are as soon as once more key and there are many chocobos. However even these chocobos have misplaced their faint air of ridiculousness – many are closely armoured – and the final vibe is markedly totally different: grittier, and displaying nods in the direction of the likes of Sport of Thrones and Elden Ring.

Final Fantasy 16

Sq. Enix

It opens with an sudden on-rails motion sequence, wherein you management a large phoenix battling with one other fire-breathing titan – a sequence that might be revisited at better size sooner or later. That set the final fantasy-forward tone, however felt barely odd till we realised {that a} truthful quantity of scene-setting cut-scenes would inevitably observe within the sport’s early levels. Closing Fantasy 16 is ready in a brand new world for the franchise – Valisthea – so has a definite lore that should be established.

The preliminary scenes additionally soar between two time intervals, and the character you play, Clive Rosfield, options in each. When Closing Fantasy 16 correctly will get going, you play as a 28-year-old, battle-hardened Clive (at one level going by the identify Wyvern to cover his id), however the important thing story-establishing scenes happen 13 years earlier, when a 15-year-old Clive, having established a status as a promising swordsman, should earn his spurs.

Final Fantasy 16 1

Sq. Enix

Clive is – not unusually for a Closing Fantasy sport – one thing of a blue-blood: his dad is the Archduke of the Grand Duchy of Rosaria, in Valisthea’s Storm continent. Rosaria is a fairly idyllic place – you can think about the citadel Clive was introduced up in being run by the Nationwide Belief – however storm clouds are gathering. Valisthea is “Blessed within the gentle of Mothercrystals”, which preserve away a creeping blight, however Rosaria has no such crystal of its personal. In consequence, it’s making ready for a skirmish in opposition to the neighbouring Iron Kingdom, which has a Mothercrystal in territory Rosaria views as its personal.

Safeguarding his Dominant brother

Preliminary bucolic scenes in Rosaria introduce numerous characters. Clive’s youthful brother Joshua, though a sickly baby, is the anointed inheritor to the Grand Duchy. It’s because he’s a so-called Dominant: a wielder of elemental fireplace energy and capable of remodel into a large Phoenix Eikon. Clive’s mom surprisingly appears to disdain him – for causes that can grow to be clear later within the sport – and Clive, who has been imbued with a few of Joshua’s Phoenix fire-magic, swears to guard his little brother.

Final Fantasy 16 6

Sq. Enix

Nonetheless, treachery is in play, and after Rosaria’s preventing forces are terminally ambushed, Joshua should face one other, sudden fireplace Eikon (there may be solely speculated to be considered one of every aspect). Unprepared, and unable to wield his energy correctly (despite the fact that you do get to play as him each pre- and post-transformation), he’s killed.

Clive, left for lifeless, is conscripted into an elite unit of the military of neighbouring province Sanbreque, and vows to pursue revenge on the mysterious Eikon who killed Joshua.

Easing into fight

As an interlude earlier than that frenzy of exposition, Closing Fantasy 16 introduces you to its fight system by sending Clive and two fellow troopers on a tutorial-style mission, to rid a marshy space of Rosaria of monsters (that are primarily goblin-like, though there are some pretty untaxing bosses, too).

Beforehand, although, he should defeat his fight teacher, in a sequence which teaches you the bare-bones fundamentals, and confirms that Closing Fantasy 16 has lastly expunged any franchise legacy of turn-based battling. Its fight system is totally real-time, and primarily melee based mostly, though Clive can cost up numerous magic-enhanced particular assaults too.

He also can parry and evade, and as he ranges up, he acquires an array of latest, more and more spectacular talents akin to aerial and follow-up strikes, and the power to launch himself off opponents.

Final Fantasy 16 5

Sq. Enix

Closing Fantasy 16’s fight system feels spot-on: it is quick, flowing and responsive, and provides you the form of instruments that may deal the bursts of spectacular harm that you’d anticipate from a Closing Fantasy sport. By some means, despite the fact that it has deserted its turn-based aspect, it nonetheless manages to really feel distinctively Closing Fantasy, so ought to please most followers, bar the entire turn-based adherents.

Tools, as ever, is important, and a very vital new a part of Clive’s fight array is the idea of rings – dubbed Well timed Equipment by the sport – which may be outfitted to at the very least partially automate these fight duties which you discover least interesting.

Throughout our play-through of Closing Fantasy XVI’s first two chapters of their entirety, we acquired a Ring of Well timed Strikes, which automated combo-chaining, a Ring of Well timed Evasion, which introduced a measure of auto-evasion, and a Ring of Well timed Focus, which added a context-sensitive time-slowing aspect which, for instance, purchased additional time, together with on-screen prompts, for evasion when main strikes got here in from enemies.

The online impact of these equipment was to make you’re feeling like essentially the most agile pressure on the battlefield, and there was energy and magic so as to add, notably when Clive began to degree up – which he did incessantly. We ended chapter two at degree 13.

Staggering enemies in order that you can deal a flurry of injury proved to be a key mechanic, too. Clive has a magic strike – an Eikon Skill – which powers up throughout battles and may be unleashed utilizing the R2 button as a modifier.

There are additionally two different Eikon expertise, which result in various kinds of assaults, and whereas he begins (as defined within the story) with entry to the fireplace Eikon Phoenix’s expertise, he later turns into capable of faucet into different Eikons’ containers of tips.

Solo preventing however in a bunch

Whereas Clive fights with others, he would not straight management them – however there’s loads of helpful assist on provide. In chapter two, the sport flashes ahead to the older Clive, preventing with a Sanbreque military unit which is principally gatecrashing another person’s struggle, and has been tasked with capturing an ice Dominant named Shiva.

Final Fantasy 16 7

Sq. Enix

Shiva – apologies for the spoiler, nevertheless it occurs very early within the sport – seems to be Clive’s childhood good friend Jill, so Clive feels unable to hold out his order to execute her.

At this level, a Closing Fantasy hardy perennial, the character Cid, rescues the pair of them, and whereas Jill recovers in Cid’s hideout (a hub which is the supply of assorted side-missions and residential to an Arete Stone, which helps you to hone your fight expertise in a jeopardy-free surroundings and replay earlier sequences), Clive embarks on his true mission – to avenge his brother Joshua by monitoring down the second fireplace Dominant.

A devoted canine companion

Cid’s look reintroduces Clive to his canine, Torgal, who cutely seems as a pet in Clive’s early teenage sequences. Besides now, he has grow to be a preventing assist machine – he can auto-heal Clive when his well being will get low, and has different canine expertise, akin to a capability to scout out hidden pathways.

Final Fantasy 16

Sq. Enix/Pocket-lint

His presence reinforces the sensation that, though in Closing Fantasy 16 you solely management Clive, you continue to have a bunch round you offering useful backup. That is an essential think about the way in which the sport manages to make vital gameplay adjustments, but retains its franchise id.

Open-world sequences

After ending Closing Fantasy XVI’s second chapter – which entails navigating via a monster-infested forest in Cid’s firm – we got a short glimpse of one of many sport’s open-world areas. This time, Clive and Torgal have Jill for firm, who primarily gives therapeutic assist in addition to long-range ice-magic assaults.

Once more, its gameplay felt like that of a Closing Fantasy sport, as we meandered via a lakeside map with a marshy shoreline, taking over monsters and selecting up side-missions – together with one from a service provider whose overturned cart was being menaced by wild chocobos.

Final Fantasy 16

Sq. Enix/Pocket-lint

Sky-high manufacturing values

Closing Fantasy 16 shall be a PlayStation 5 console unique, which appears to be like like a clever resolution while you keep in mind its impeccably excessive manufacturing values. It appears to be like incredible, accommodates some music that’s destined to grow to be iconic and serves up unimaginable consideration to element in its ambient sounds.

Manufacturing-wise, there is no doubting that it’s a very elegant sport certainly, and what we skilled of its story arc additionally impressed – though even 4 hours of preview play can by no means present a strong impression of how effectively a sport will grasp collectively as an entire.

Final Fantasy 16 8

Sq. Enix

It is going to be fascinating to see what Closing Fantasy followers make of it, since it’s a departure, clearly designed to set the franchise up for the longer term. Its fight is actually totally different, but by some means nonetheless feels recognisably Closing Fantasy, which is a few achievement. And its vibe is certainly extra critical than that of many earlier instalments, with a markedly darker undertone and scant proof of some extra frivolous characters who featured in earlier iterations.

Closing Fantasy 16’s distinction from its predecessors could alienate a part of the franchise’s fan-base, particularly these wedded to turn-based gameplay, nevertheless it must also entice it to new gamers, particularly those that get pleasure from Soulslike video games.

Its developer, Sq. Enix’s splendidly named Artistic Enterprise Unit III, needs to be recommended for greedy the nettle and making a decisive break with the franchise’s creaking legacy, whereas nonetheless managing to protect its id.

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